The constituent elements in each stage are called components. There are many types of components. They are:

Select any component on the stage, and common property setting panels appear in the property bar on the right:

Basic properties

Effect properties

Other properties


// Ignore the influence of the axis, that is, if the axis is set, changing the size will not change the coordinates at the same time.
   aObject.SetSize (100,100, true);
aObject.SetPivot (0.5f, 0.5f); // Set the axis
    aObject.SetPivot (0.5f, 0.5f, true); // Set the axis and use it as the anchor point
// equivalent to calling GObject.grayed = true + GObject.touchable = false
    aObject.enabled = false;