- Getting Start
- Project Settings
- Rich Text
- Cocos Creator
- Cry Engine
SDK - Unity
- Insert 3D
- Curved UI
The label component is very simple. It has no special behavior. It can provide the title and icon attributes for the component by placing the title and icon components.
There are two ways to create a label component.
- Click on the main menu “Resources”-> “New Tab”.
- Create a new component and select Expand to “Label” in the component properties.
titleCan be plain text, rich text, labels, buttons.
iconIt can be a loader, or a label or button.
Note: There are not only “title” and “icon” in the label component, you can place any component, such as placing as many texts, loaders, etc. The “title” and “icon” settings are only used for the label component to be set intuitively when the editor is instantiated.
Select a label component on the stage, and the property panel list on the right appears:
titleThe set text is assigned to the text property of the “title” element inside the label component. If the “title” element does not exist, nothing will happen.
Title colorThe default title color is the text color of the “title” element in the label component. After checking, you can modify the text color. If the “title” element does not exist, nothing will happen.
font sizeThe default font size is the font size of the “title” element in the label component. After checking, you can modify the font size. If the “title” element does not exist, nothing will happen.
iconThe set URL will be assigned to the icon attribute of the “icon” element in the label component. If the “icon” element does not exist, nothing will happen.
If “title” is input text, it will appear in the properties panelButton, click to enter the input settings panel. The setting method can refer to the text tutorial.
Set the title or icon of the label. You don’t need to force the object to be the type of GLabel. You can use the interface provided by GObject directly, for example:
Modify the title color like this:
In addition, the label is also a standard component, so all methods of GComponent are available. For example, you can use GetChild to access any child component.